"There are not as many questions. We have more freedom now"
“ | The industry's attitude towards female characters has changed for the better, according to Dontnod Entertainment CEO Oskar Guilbert - even in the relatively short space of time since the French developer encountered reluctance towards the protagonist of its 2013 game, Remember Me.
Dontnod was advised by multiple publishers to change the gender of Nilin, Remember Me's main character, on the grounds that it would prevent the game from finding an audience. In an interview at the time of the game's release, creative director Jean-Maxime Moris described being turned away by publishers because Nilin was a woman. "We had people tell us, 'You can't make a dude like the player kiss another dude in the game,'" he recalled. "'That's going to feel awkward.'" Things have changed, for Dontnod and the industry at large. The studio's next game, Life is Strange, an episodic series with female characters at the heart of its story once again, was a major commercial success, sparking a conversation around the kind of stories that games could - and perhaps should - be telling in the process. "It doesn't matter really any more," says Oskar Guilbert, CEO of Dontnod, when I ask him about how the industry's perception of female characters has changed since Remember Me. "What we see now - even in the movies - is that female main characters are more and more present. There are not as many questions. We have more freedom now. Perhaps we contributed towards this freedom in a small way. "It's great that the industry is moving in this direction, but I think it's also very, very normal. I mean, half of us [people] are women. It's normal to have that same proportion in games." | ” |