Zorn | |
---|---|
Dormant Zorn | |
Types | Unknown[1] |
HP | 450 per arm +1 Junk Bolt to destroy check |
PMP Gain | 300 |
Overload[2] | Yes |
Pressen Hits[3] | None |
Regen Pressen[4] | None |
Ring Out | No |
Sensen Fury[5] | No |
Sensen DOS[6] | Yes |
Basic Attacks | Claw Attack (15 damage)[7], Grab (20 damage)[7] |
Special Attacks | Jump Attack (25 damage)[7], Smash[7],Sonic Boom (20 damage)[7] |
Weaknesses | Joint in the left arm[8] |
Affiliation | Avram Hesh Laboratories[9][10],S.A.B.R.E. Force[10] |
Locations | La Bastille Fortress, Slum 404, Mnemopolis, Private property (protection detail) |
Appearances | Remember Me, Episode 0: Rebirth/Reboot, Episode 3: High Tension/Deep Exit, Episode 7: Paradise Lost |
- "Your flesh is weak!"
- —Zorn to Nilin[1]
The AV-78 Zorn[1] (also known as the AV-78 Horn of Jericho[10]) is an uncommon enemy in Remember Me.
History[]
The Zorn was designed and constructed from steel, by Avram Hesh Laboratories for the specific use of civilian security details, riot handling and repressive operations.[9] Because of its applications in major cities, the Zorn was developed with two distinct visual modes appearances in mind.
The first mode, the Zorn's head, legs, arms and lower abdomen remain concealed, giving the unit an almost compact and non-threatening appearance. With the second mode, its faceless head (created to mirror the helmets of the S.A.B.R.E. Force officers), limbs and abdomen are revealed, giving it a leaner and more aggressive look. The second mode allows the Zorn to function as a hunter in order to capture outlaws, the first mode as a general protection unit of the population.[9]
Interactions with intruders that intrude on private property indicate autonomy.[8] Zorns were designed to be free-thinkers, allowing them to asses the severity of any given situation without the assistance of a human presence.[10] Should an intruder continue to evade capture or death, the Zorn becomes increasingly aggressive, taunting their enemy with its presumed superiority over their humanity.[8] The Zorn projects holograms from its abdomen and arms.
When alerted to an enemy or agitated, it projects the image of a mouth screaming.[9] However, a Zorn's major weakness is an exposed joint on its left arm. Damaging it will hinder a Zorn's ability to attack an intruder. Though it has the ability to regenerate damaged areas, if desperate, a Zorn will tear its own arm off and continue to attack.[8] The versatility of a Zorn also allows it to be used in major repressive measures that are deemed too dangerous for human beings to attempt.[10]
Strategy[]
Episode 0: Rebirth/Reboot[]
The first Zorn Nilin Cartier-Wells encounters is guarding the hall of the La Bastille.[11] During her escape, it is alerted to her whereabouts by the Bastille's alarm. As a part of the tutorial, the player cannot fight the Zorn.
Follow Edge's instruction and run from the Zorn.[11] If the player is caught, they will restart from their last checkpoint. The player is able to weave through the obstacles in their way, Nilin will escape the Zorn in a cinematic that leads to next area of the level.[11]
When Nilin returns to the Bastille in episode six, the Zorn from the first episode will be concealed behind a glass containment, being worked on for repairs by a Valet robot.[12]
Episode 3 and Episode 7[]
In "High Tension/Deep Exit", Nilin goes in search of the entrance to the Metro to find Johnny Greenteeth. During that time, Nilin encounters a Zorn still defending the now abandoned property with the entrance to the Metro in Slum 404.[8] As an active threat in an open space, it is imperative that the player keep their distance from the Zorn.
Watch out for the hazard sign that appears above its head before it charges. Use the open space to your advantage and attack from a distance using the Spammer to weaken its joints when the prompt appears. Gradual damage will weaken the arm, and the Zorn's tactics will change as it regenerates its arm.
If the player maintains their distance, the Zorn will use long distance attacks such as its "Sonic Boom", a massive ball of energy that forms at the center of its abdomen and expands outward to hit Nilin, and "Smash", a powerful stomp that immobilizes the player. When possible, dodge these attacks.
When enough damage has been afflicted to the Zorn, Nilin can use Sensen DOS and Sensen Fury to stun the Zorn. When the prompt "structural weakness" appears around its chest where the "Sonic Boom" occurs, pressing control scheme on the system of your choice will trigger the Quick Time Event, which will activate cinematic of the Zorn's defeat.
The same battle pattern repeats itself in "Lost Paradise" with the Zorn battle on the elevator in Mnemopolis.[13]
Trivia[]
- The mouth of the Zorn was modeled after the Rolling Stones logo designed by John Pasche.[9]
Gallery[]
Screenshots[]
References[]
- ↑ 1.0 1.1 1.2 Remember Me - Enemies Trailer (ESRB) on YouTube
- ↑ Can be Overloaded?
- ↑ Power Pressen Hits to Overload
- ↑ Damage multiplier for Regen Pressen
- ↑ Resistance to Sensen Fury
- ↑ Stunned by Sensen DOS
- ↑ 7.0 7.1 7.2 7.3 7.4 Remember Me Signature Series Strategy Guide, page 29
- ↑ 8.0 8.1 8.2 8.3 8.4 Remember Me: "Episode 3: High Tension/Deep Exit"
- ↑ 9.0 9.1 9.2 9.3 9.4 The Art of Remember Me, page 78, 79'
- ↑ 10.0 10.1 10.2 10.3 10.4 AV-78 "Horn of Jericho" (Mnesist Memory)
- ↑ 11.0 11.1 11.2 Remember Me: "Episode 0: Rebirth/Reboot"
- ↑ Remember Me: "Episode 6: Rotten Core"
- ↑ Remember Me: "Episode 7: Paradise Lost"
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